|Games Lobby||Acey Deucey||Backgammon||Yahtzee|
Play gin rummy online for fun or for money. Playing gin rummy online has become a very popular pastime for people looking to have a little fun on their computers. If you are looking to play gin rummy online for money or for fun, open an account with us today. Play Gin Rummy online with confidence, from the opening deal to the final knock.
Play gin rummy online - open an account with us today!
online gin rummy is played by two players with a standard 52-card pack. The players can choose the maximum points for a game (from 50 to 300). In 100 points game, the game is won by the 1-st player who reaches 100 points which may take several deals.
Cards rank A 2 3 4 5 6 7 8 9 10 J Q K where ace ‘A’ costs 1 point, subsequent cards cost their nominal value up to 10, however Jack, Queen, King cost also 10 points each.
The object of the game is to collect sets of 3 or more cards that ‘go together’, either being of the same rank, like all sevens, or forming a sequence of the same suit – like 7,8,9 of hearts. Such matching collections of cards are called melds.
At the end, whatever cards are left in player’s hand that are NOT in melds, are called deadwood. Deadwood incurs penalties equivalent to the sum of their values. In the course of the game, players would try to discard unwanted cards and collect cards that would form melds.
In the online game of gin rummy, ten cards each are dealt to 2 players. The 21-st card is opened face up (upcard) and put next to the deck. At each turn you draw a card by dragging it from the deck or from upcard. When you discard a card, you place it on top of the current upcard so the newly discarded card becomes an upcard.
Only at the start of the game the non-dealer would consider either exchanging one of his cards with an upcard or passing the opportunity. The rules of the game do not allow yet any drawing from deck. In case of passing, the dealer would consider exchanging with the upcard or passing it. Again, no drawing from deck is yet allowed.
If both of gin rummy online players refuse the very first upcard, the non-dealer must start a game by drawing the top card from the deck, add it to his hand and discard ANY card face up on top of the original upcard to continue the waste pile.
Thereafter, each player in turn must draw and add to his hand either the unknown top card from the deck or the known upcard on the very top of the waste pile. In either case, the online player completes his turn by discarding one card face up to the waste pile. It is not permitted to draw the upcard & discard it on the same turn.
The score is kept cumulatively for each player online. The winner adds his score for the hand to his previous total in order to make clear when 100 has been reached or exceeded. 100 total points is a default, but players can choose 50, 100, 150, 200, 250, 300.
The game ends as the player reaches the agreed upon number of points.
The first dealer is chosen randomly, and the turn to deal alternates between the players. Each player is dealt ten cards, one at a time. The twenty-first card is turned face up to start the discard pile and the remainder of the deck is placed face down beside it to form the stock.
The first player begins by choosing or passing on the top card of the discard pile.
The "pass" button" is located to the right of your hand.
If you choose to pass the first card in the discard pile to your opponent at the beginning of the game, click the "pass" button”.
To pull a card from the stockpile or the discard pile, click and drag the card to your hand of cards.
To discard a card from your hand, click and drag the card to the discard pile.
All cards that may be legally discarded will have a yellow border when you scroll over the cards.
A normal turn consists of two parts:
1. The Draw. You must begin by taking one card from either the top of the stock pile or the top card on the discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you are getting. The stock is face down, so if you choose to draw from the stock you do not see the card until after you have committed yourself to take it. If you draw from the stock, you add the card to your hand without showing it to the other players.
2. The Discard. To complete your turn, one card must be discarded from your hand and placed on top of the discard pile face up. If you took the top card from the discard pile, you must discard a different card - taking the top discard and putting the same card back is not permitted.
For the first turn of the hand, the draw is done in a special way. First, the non-dealer chooses whether to take the turned up card. If the non-dealer declines it, the dealer may take the card. If both players refuse the turned-up card, the non-dealer draws the top card from the stock pile. Whichever player took the card completes their turn by discarding and then it is the other player's turn to play.
The play ends when a player knocks. This can be done on any turn (including the first), immediately after drawing, provided that you can form a sufficient amount of your cards into sets. Having knocked, you complete your turn by discarding one card as usual and then spreading your remaining cards face up on the table, arranged as far as possible into groups and sequences. Any remaining cards from your hand, which are not part of a set, are called unmatched cards or deadwood. In order to be allowed to knock, the total value of your unmatched cards must be ten points or less. Knocking with no unmatched cards at all is called going gin, and earns a special 20 point bonus.
You are never forced to knock. A player who is able to knock may choose instead to carry on playing, to try to get a better score.
The "check knock" button will appear to the right of your hand after you choose a card from the stock pile or the discard pile.
When you click "check knock", the computer will display all of the sets and the amount of deadwood in your hand.
To highlight the set of your choice, you may click on the red stripe in the upper left corner of the card in the set.
When you have 10 points or less in your hand, the "knock" button will appear when you click the "check knock" button.
Click the "knock" button when you are ready to display all of your cards to your opponent.The opponent of the player who knocked must then spread his cards face-up, arranging them into sets where possible. Provided that the knocker did not go gin, the opponent is also allowed to lay off any unmatched cards by using them to extend the sets laid down by the knocker - by adding a fourth card of the same rank to a group of three, or further consecutive cards of the same suit to either end of a sequence.
If a player goes gin, the opponent is not allowed to lay off any cards.
Note that the knocker is never allowed to lay off cards on the opponent's sets.
The play also ends if the stockpile is reduced to two cards, and the player who took the third last card discards without knocking. In this case the hand is cancelled, there is no score, and the same dealer deals again.
Adding cards to your opponent's sets To add cards to your opponent's sets, click and drag a card from your hand to your opponent's sets.
Adding cards to your opponent's sets may be done only after your opponent knocks.
If the knocker's count of deadwood is lower, the knocker scores the difference between the two counts.
If the knocker did not go gin, and the counts are equal, or the knocker's count is greater than that of the opponent, the knocker has been undercut. In this case the knocker's opponent scores the difference between the two counts plus a 10 point bonus.
A player who goes gin scores a 20 point bonus, plus the opponent's count in unmatched cards, if any. A player who goes gin can never be undercut. Even if the other player has no unmatched cards at all, the knocker gets the 20 point bonus; the other player scores nothing.
The game continues with further deals until one player's cumulative score reaches the designated final score amount or more.
At the end of each hand, the score for that hand is displayed on the right side of the table.
The total score is displayed below your character on the left side of the screen.
The player that creates the table chooses the amount of time per hand. For example: If 4 minutes was chosen, then each player has a total of 4 minutes to play his hand. Your clock will only run when it is your turn to play, and it stops when you complete your turn. If you run out of time, then you lose the game and your wager, if playing in a real money game.
People began to play Gin Rummy in the early 20th century. Gin Rummy play was the brainchild of Bridge aficionado Elwood Baker of New York. Because of the way Elwood Baker fashioned the scoring system of Gin Rummy, game play of Gin Rummy is ideal as a betting platform. Gin Rummy was accepted as a mainstay of American culture by the 1930’s and was especially popular amongst Broadway stars, who brought Gin Rummy to California, where play was common with Hollywood stars.